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Star Wars Jedi Survivor - Basalt Forest Blockin

(Early Art Blockin / design work!)

Posting some of my work that represents the first initial years I spent on Jedi Survivor. Was put in charge of working with Design and Concept to establish the look and feel for the Basalt Koboh Forest on the planet Koboh. Our goal was to capture something slightly alien yet familiar, pushed the idea that tree's were more scarce due to the tall basalt formations that resulted in Tree Like growths -- taking the place of tree-trunks.

I like to do quick blockins of the spaces before placing any art, to capture the mood, composition and feel of this space. I think that is the most important part in Environmental Art, is establishing the initial play feel and working with design EARLY to capture any pitfalls that might come from placing art.

Please excuse any inconsistencies or issues with the images, these were in process screenshots not generally meant to be shared!

Design by Mike Hurts, Concept by Gabriel Yeganyan

First Ever Blockin of Forest -- super rough initial pass

First Ever Blockin of Forest -- super rough initial pass

Capturing the overall vibe of this area

Capturing the overall vibe of this area

Working out the process of how the basalt formations affect gameplay

Working out the process of how the basalt formations affect gameplay

The first entrance into the Forest -- working out how that fits with gameplay and illustrating to the player how the mechanics will work

The first entrance into the Forest -- working out how that fits with gameplay and illustrating to the player how the mechanics will work